![]() The particle definition file defines how the particle type is drawn over that lifetime. The particle type definition controls the appearance and behavior of the particle over time, including what textures it uses and how it grows/shrinks and fades over time.Įvery particle that is created in a particle system has a finite lifetime (measured in seconds) before it disappears. For example, a definition file that contains “smoke and fire effects” might contain three types of particles: a flame particle, a white smoke particle, and a black smoke particle. Typically you will have a small number of types per definition file. More than one particle system can use the same definition file at a time.Įvery particle in a particle system has a type, and the definition file defines the behavior of every particle type. A particle system’s behavior is controlled by a particle system definition text file.There can be many particle systems running in X-Plane at the same time, and they do not interact with each other. A particle system consists of a collection of emitters and particles.The X-Plane 11 particle system follows a fairly standard game-industry design: Introduction to the Parts of the Particle System
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